Username:
Password: Forgot?
Register
-/+
Shoutbox - History
MagikGames : I remember all the good times we had on here
MarioMan564 : if anyone ever comes back to this site or is new. join this discover server to stay up to date about SMEO https://discord.gg/2S3pVyB
LSF Development : barely
WreckingPrograms : yes, sort of
HitCoder : Anyone alive?
MarioMan564 : lol
MarioMan564 : SUP SITE THAT IS DEAD
WreckingPrograms : yeah, I've heard about it, it's really sad :(
1 2
 
Development page
Avatar
Wreck n get stomped
Posts: 219
Status: Offline
Group: Founder
Member: #1
Quote
I started working on a new indie game. It's a super-speed platformer game, that's obviously inspired by Sonic (but not a ripoff, far from that). Here's an old video and a newly-made GIF:


Video:



GIF:


Here's an engine test: https://www.mediafire.com/?tmcfgu4ebxuea8c .

Yes, I know that I scrap a lot of indie projects. The main problem was that it's not my kind of game (RPG-platformer indie, Environment Switch) or that it was a lot of copy-pasting code, not actually programming (Build Infinity). I really hope I won't scrap this game.


I know I didn't show a lot, but any criticism is welcome, nonetheless!
Edited by: WreckingPrograms, May 3rd, 2014 @ 7:17 am
Rate: BadMediocreGoodGreatAwesome
^ Top
Avatar
Posts: 77
Status: Offline
Group: Member
Member: #14
Quote
The main character looks extremely pillowed. I hope these are placeholder graphics (seeing that you have Sonic enemies in here, it most likely is.)
Other than that, the game looks really interesting. I hope you integrate some sort of point system or something to keep it fresh, because just blazing through levels in a split second gets boring after a while!
Edited by: AgentL, May 19th, 2014 @ 7:53 pm
Rate: BadMediocreGoodGreatAwesome
^ Top
Avatar
Wreck n get stomped
Posts: 219
Status: Offline
Group: Founder
Member: #1
Quote
Thanks! The character actually isn't a placeholder, but I updated the sprite already, the GIF is pretty old.
Rate: BadMediocreGoodGreatAwesome
^ Top
Avatar
Posts: 66
Status: Offline
Group: Moderator
Member: #74
Quote
WreckingGoomba
Thanks! The character actually isn't a placeholder, but I updated the sprite already, the GIF is pretty old.
so when are we going to see more updates on your indie game?
Evolve Badge:


SSB 3DS/Wii U Card:
Rate: BadMediocreGoodGreatAwesome
^ Top
Avatar
Wreck n get stomped
Posts: 219
Status: Offline
Group: Founder
Member: #1
Quote
Soon, soon enough ;) I might upload a video in a few weeks, but no promises
Rate: BadMediocreGoodGreatAwesomex1
Awesomex1
^ Top
Avatar
Wreck n get stomped
Posts: 219
Status: Offline
Group: Founder
Member: #1
Quote
Here's a big update! The information might be a bit off because this is the MFGG post, though.

Some of you may have seen the GIF and video I posted in the WIP topic, but since I added quite a lot of stuff, I think it's time for this project to get its own topic. Have a few screenshots to get the general concept:

















If you still don't get it: it's a high-speed platformer, so basically it's a Sonic-like game. Though, it'll be in no way a ripoff since I'll add my own elements to it (some of them are already done).


Like I stated above, I added a lot of features recently. Here's a list of all the features in this game):


-Smooth high-speed movement
-Slopes that will also effect your speed
-Wall and ceiling walking
-Speed boost
-Double jump
-Summersaulting (to hit enemies)
-In-game recoloring (using hue, saturation, value)
-Custom transition effects
-Enemies: walking robot, flying robot, shooting robot, flying shooting robot, tank
-Springs
-Signs
-Widescreen
-Smooth view: automatically moves forward when at high speed
-Screen lock
-Stage introduction
-Getting hit by enemies
-Being able to hit enemies
-Moving platforms
-More I forgot to mention


Here's a video of me playing the engine test (it also includes explanations on the new features, but it's mainly focused on the recolor feature):



And here's the actual engine test:
https://www.mediafire.com/?9w6hayup8v5qxs5


Read the controls before playing the engine test:
-Arrow keys - move
-Z - jump (in mid-air: double jump)
-X - boost (in mid-air: summersault, to hit enemies)
-R - enter/leave the recolor screen
-Page up/P - go to the next room (P doesn't have transition)
-Page down/O - go to the previous room (O doesn't have transition)


Any crits or suggestions are welcome, of course! Also, I need help on a name for the main character (the red robot). Do you guys have any ideas?
Rate: BadMediocreGoodGreatAwesomex1
Awesomex1
^ Top
Avatar
Wreck n get stomped
Posts: 219
Status: Offline
Group: Founder
Member: #1
Quote


New background, HUD, effect and a brand-new summersault move that replaces the old one. In this new move, you need to press Z in air to get either a horizontal or vertical boost, depending on what arrow key you're holding. It'll also set you in summersaulting state for an unlimited time, until you hit the ground.
Don't worry, these aren't the only features I've done, but these are the main things and the stuff I'd like to have some criticism for. So what do you guys think?
Rate: BadMediocreGoodGreatAwesomex1
Awesomex1
^ Top
Avatar
Wreck n get stomped
Posts: 219
Status: Offline
Group: Founder
Member: #1
Quote
I've implemented loops. Have a GIF:

Rate: BadMediocreGoodGreatAwesome
^ Top
Avatar
Wreck n get stomped
Posts: 219
Status: Offline
Group: Founder
Member: #1
Quote
Rockets:

Rate: BadMediocreGoodGreatAwesome
^ Top
Avatar
Wreck n get stomped
Posts: 219
Status: Offline
Group: Founder
Member: #1
Quote
Earth shield and other new features/changes:



I've implemented a lot more, like a money system and springs in all directions, but I didn't show them in this GIF. Also, I didn't forget about the criticism, but I'll implement it after I've done some more stuff (for example, checkpoints and more kinds of shields).
Rate: BadMediocreGoodGreatAwesome
^ Top
-/+
Users Viewing This Topic
1 2