Development pagehttp://wgfangaming.jaxboards.com/index.php?act=vt70WreckingPrograms:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=1Here&#039;s a big update! The information might be a bit off because this is the MFGG post, though.<br /> <br /> Some of you may have seen the GIF and video I posted in the WIP topic, but since I added quite a lot of stuff, I think it&#039;s time for this project to get its own topic. Have a few screenshots to get the general concept:<br /> <br /> <br /> <img src="http://i.imgur.com/mq2ljle.png" title="" alt="" class="bbcodeimg" align="absmiddle" /><br /> <br /> <br /> <img src="http://i.imgur.com/W0Yzjob.png" title="" alt="" class="bbcodeimg" align="absmiddle" /><br /> <br /> <br /> <img src="http://i.imgur.com/ZB55RBS.png" title="" alt="" class="bbcodeimg" align="absmiddle" /><br /> <br /> <br /> <img src="http://i.imgur.com/A6nHO2z.png" title="" alt="" class="bbcodeimg" align="absmiddle" /><br /> <br /> <br /> <img src="http://i.imgur.com/QpzTqDn.png" title="" alt="" class="bbcodeimg" align="absmiddle" /><br /> <br /> <br /> If you still don&#039;t get it: it&#039;s a high-speed platformer, so basically it&#039;s a Sonic-like game. Though, it&#039;ll be in no way a ripoff since I&#039;ll add my own elements to it (some of them are already done).<br /> <br /> <br /> Like I stated above, I added a lot of features recently. Here&#039;s a list of all the features in this game):<br /> <br /> <br /> -Smooth high-speed movement<br /> -Slopes that will also effect your speed<br /> -Wall and ceiling walking<br /> -Speed boost<br /> -Double jump<br /> -Summersaulting (to hit enemies)<br /> -In-game recoloring (using hue, saturation, value)<br /> -Custom transition effects<br /> -Enemies: walking robot, flying robot, shooting robot, flying shooting robot, tank<br /> -Springs<br /> -Signs<br /> -Widescreen<br /> -Smooth view: automatically moves forward when at high speed<br /> -Screen lock<br /> -Stage introduction<br /> -Getting hit by enemies<br /> -Being able to hit enemies<br /> -Moving platforms<br /> -More I forgot to mention<br /> <br /> <br /> Here&#039;s a video of me playing the engine test (it also includes explanations on the new features, but it&#039;s mainly focused on the recolor feature):<br /> <div class="media youtube"><br /> <div class="summary">Watch Youtube Video: <a href="http://www.youtube.com/watch?v=R6zwJReQsjc">http://youtube.com/watch?v=R6zwJReQsjc</a></div><br /> <div class="open"><a href="http://www.youtube.com/watch?v=R6zwJReQsjc" onclick="var w=new JAX.window;w.title=this.href;w.content=$$('.movie',this.parentNode.parentNode).innerHTML;w.create();return false;">Popout</a> &middot; <a href="http://www.youtube.com/watch?v=R6zwJReQsjc" onclick="$$('.movie',this.parentNode.parentNode).style.display='block';return false;">Inline</a></div><br /> <div class="movie" style="display:none"><iframe width="560" height="315" frameborder="0" allowfullscreen="" src="http://www.youtube.com/embed/R6zwJReQsjc?start="></iframe></div><br /> </div><br /> <br /> <br /> And here&#039;s the actual engine test:<br /> <a href="https://www.mediafire.com/?9w6hayup8v5qxs5" rel="nofollow">https://www.mediafire.com/?9w6hayup8v5qxs5</a><br /> <br /> <br /> <strong>Read the controls before playing the engine test:</strong><br /> -Arrow keys - move<br /> -Z - jump (in mid-air: double jump)<br /> -X - boost (in mid-air: summersault, to hit enemies)<br /> -R - enter/leave the recolor screen<br /> -Page up/P - go to the next room (P doesn&#039;t have transition)<br /> -Page down/O - go to the previous room (O doesn&#039;t have transition)<br /> <br /> <br /> Any crits or suggestions are welcome, of course! Also, I need help on a name for the main character (the red robot). Do you guys have any ideas?1Tue, 03 Jun 2014 11:46:17 -0400WreckingPrograms:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=1I started working on a new indie game. It&#039;s a super-speed platformer game, that&#039;s obviously inspired by Sonic (but not a ripoff, far from that). Here&#039;s an old video and a newly-made GIF:<br /> <span style="color:rgb(0, 0, 0)"><br /> </span><br /> <span style="color:rgb(0, 0, 0)">Video:</span><br /> <span style="color:rgb(0, 0, 0)"><div class="media youtube"><br /> <div class="summary">Watch Youtube Video: <a href="http://www.youtube.com/watch?v=N4Z3WLbmJ8M">http://youtube.com/watch?v=N4Z3WLbmJ8M</a></div><br /> <div class="open"><a href="http://www.youtube.com/watch?v=N4Z3WLbmJ8M" onclick="var w=new JAX.window;w.title=this.href;w.content=$$('.movie',this.parentNode.parentNode).innerHTML;w.create();return false;">Popout</a> &middot; <a href="http://www.youtube.com/watch?v=N4Z3WLbmJ8M" onclick="$$('.movie',this.parentNode.parentNode).style.display='block';return false;">Inline</a></div><br /> <div class="movie" style="display:none"><iframe width="560" height="315" frameborder="0" allowfullscreen="" src="http://www.youtube.com/embed/N4Z3WLbmJ8M?start="></iframe></div><br /> </div></span><br /> <span style="color:rgb(0, 0, 0)"><br /> </span><br /> <span style="color:rgb(0, 0, 0)">GIF:</span><img src="http://i.imgur.com/zTXOPVg.gif" title="" alt="" class="bbcodeimg" align="absmiddle" /><br /> <br /> <br /> Here&#039;s an engine test: <a href="https://www.mediafire.com/?tmcfgu4ebxuea8c" rel="nofollow">https://www.mediafire.com/?tmcfgu4ebxuea8c</a> .<br /> <br /> Yes, I know that I scrap a lot of indie projects. The main problem was that it&#039;s not my kind of game (RPG-platformer indie, Environment Switch) or that it was a lot of copy-pasting code, not actually programming (Build Infinity). I really hope I won&#039;t scrap this game.<br /> <br /> <br /> I know I didn&#039;t show a lot, but any criticism is welcome, nonetheless!1Sat, 03 May 2014 07:16:17 -0400AgentL:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=14The main character looks extremely pillowed. I hope these are placeholder graphics (seeing that you have Sonic enemies in here, it most likely is.)<br /> Other than that, the game looks really interesting. I hope you integrate some sort of point system or something to keep it fresh, because just blazing through levels in a split second gets boring after a while!14Mon, 19 May 2014 19:51:35 -0400WreckingPrograms:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=1Thanks! The character actually isn&#039;t a placeholder, but I updated the sprite already, the GIF is pretty old.1Wed, 21 May 2014 13:47:27 -0400MarioMan564:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=74<div class="quote"><div class="quotee">WreckingGoomba</div>Thanks! The character actually isn&#039;t a placeholder, but I updated the sprite already, the GIF is pretty old.</div>so when are we going to see more updates on your indie game?<br /> 74Thu, 22 May 2014 10:07:54 -0400WreckingPrograms:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=1Soon, soon enough <img src="emoticons/keshaemotes/wink.gif" alt=";)"/> I might upload a video in a few weeks, but no promises1Thu, 22 May 2014 10:41:41 -0400WreckingPrograms:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=1Earth shield and other new features/changes:<br /> <br /> <img src="http://i.imgur.com/oMHLfBP.gif" title="" alt="" class="bbcodeimg" align="absmiddle" /><br /> <br /> I&#039;ve implemented a lot more, like a money system and springs in all directions, but I didn&#039;t show them in this GIF. Also, I didn&#039;t forget about the criticism, but I&#039;ll implement it after I&#039;ve done some more stuff (for example, checkpoints and more kinds of shields).1Mon, 23 Jun 2014 10:01:46 -0400WreckingPrograms:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=1<img src="http://i.imgur.com/RaQdsWl.png" title="" alt="" class="bbcodeimg" align="absmiddle" /><br /> <br /> New background, HUD, effect and a brand-new summersault move that replaces the old one. In this new move, you need to press Z in air to get either a horizontal or vertical boost, depending on what arrow key you&#039;re holding. It&#039;ll also set you in summersaulting state for an unlimited time, until you hit the ground.<br /> Don&#039;t worry, these aren&#039;t the only features I&#039;ve done, but these are the main things and the stuff I&#039;d like to have some criticism for. So what do you guys think?1Mon, 09 Jun 2014 11:57:30 -0400WreckingPrograms:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=1I&#039;ve implemented loops. Have a GIF:<br /> <br /> <img src="http://i.imgur.com/wv3raW7.gif" title="" alt="" class="bbcodeimg" align="absmiddle" />1Wed, 11 Jun 2014 14:21:32 -0400WreckingPrograms:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=1Rockets:<br /> <br /> <img src="http://i.imgur.com/FEFRg3S.gif" title="" alt="" class="bbcodeimg" align="absmiddle" />1Fri, 13 Jun 2014 15:49:19 -0400da midjet:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=96the games is looking pretty good right now I will try it out soon and give you my two cents. <img src="emoticons/keshaemotes/smile.gif" alt=":)"/><br /> <br /> <br /> pretty good, every thing was smooth but I did get an error by pressing R<br /> <br /> ############################################################################################<br /> FATAL ERROR in<br /> action number 1<br /> of Key Press Event for R-key Key<br /> for object obj_rec_control:<br /> <br /> <br /> Push :: Execution Error - Variable Get -5.oldroom(100064, -1)<br /> at gml_Object_obj_rec_control_KeyPress_82<br /> ############################################################################################<br /> all in all keep up the good work96Thu, 24 Jul 2014 00:01:44 -0400Benjamin:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=6Merged your two posts into one. There should be an edit button you can use. (I think.) Anyway, read the rules and you&#039;ll be fine!6Thu, 24 Jul 2014 09:00:51 -0400WreckingPrograms:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=1<div class="quote"><div class="quotee">da midjet</div>the games is looking pretty good right now I will try it out soon and give you my two cents. <img src="emoticons/keshaemotes/smile.gif" alt=":)"/><br /> <br /> <br /> pretty good, every thing was smooth but I did get an error by pressing R<br /> <br /> ############################################################################################<br /> FATAL ERROR in<br /> action number 1<br /> of Key Press Event for R-key Key<br /> for object obj_rec_control:<br /> <br /> <br /> Push :: Execution Error - Variable Get -5.oldroom(100064, -1)<br /> at gml_Object_obj_rec_control_KeyPress_82<br /> ############################################################################################<br /> all in all keep up the good work</div><br /> Welcome, da midjet!<br /> The reason the error popped up is because normally, you go to the recolor menu by pressing R in some level. You got there by Page Up, which isn&#039;t the way it should be accessed (the Page Up/Down feature will be removed later on). When you press R to return to the level, the game doesn&#039;t know where you pressed the R button to go to the menu, and it gives an error.1Thu, 24 Jul 2014 12:25:28 -0400Benjamin:http://wgfangaming.jaxboards.com/index.php?act=vt70&findpost=6The rockets kinda remind me of the ones found late in Yoshi&#039;s Island DS, what with the similar behavior judging from the screenshot.6Mon, 23 Jun 2014 12:59:23 -0400Mon, 25 Sep 2017 09:25:43 -0400